

but I don't have a mixer to test it with nor the money to buy one. So how would a mixer work? Well, if there was some way to plug into the mixer, and then run the mixer to your computer, you would hear yourself through the mixer before it went to the computer. I believe that the conception of side-tone had something to do with aerial pilots decades ago, so it's not new technology. One theory is using a mixer, the reason artificial side-tone lags is because it has to go through the operating system before it comes back into your ears. So the first thing I went about doing was searching the web for solutions to my problem, how could I get side-tone that doesn't lag so I could hear myself? Some people have asked similar questions, but as far as I know, no-one has really sat down to answer this, or think up a solution.

Possible Solutions - Using a small mixer, side-tone software, converting USB to 3.35mm jack, ( your solutions)
#Sidetone for usb headsets mac software#
When I'm working on audio and video, I switch to my AT2020 mic, because it yields much higher quality, but once again, no way to produce side-tone AND it's USB, which means even if I could use software to replay my speech into the headphones, it would have too much latency due to conversion and transfer rates.Ģ. The biggest problem is that I can't hear myself through the headphones. Although this is a relatively cheap pair, it works better than any 100+ usd headset I've ever bought in terms of sound quality, but the microphone isn't quite what I want. I emulate surround-sound, and other audio-enhancing effects from the soundcard to the headphones. Right now, I use the soundcard's microphone to chat with friends while using the JVC stereo headphones. What do I have to work with now? - The newest edition of the 100.00 usd, soundblasterZ sound-card, JVC 60.00 usd Headphones, an AT2020 usb cardioid condenser microphone, the soundblasterZ desktop microphone. I'm going to try to go about this in an organized fashion, because all the information and research I've done in regards to putting together this kind of system seem to be dis-organized.ġ. And I don't want them to hear each individual click of my keyboard through my microphone. I want to be immersed in what I'm doing, but I also want to be able to talk to my friends and colleagues while I'm at work, or at play. Many people comment to me, " Why not just buy a headset, why not use ear-buds, etc." The thing is, I don't want to hear what's going on in the real world when I'm editing music, creating videos, playing games. I'm open to all suggestions and critical thinking, as this is something that more than one person struggles with.įirst, you have to understand why I want to do this.

while using a microphone, and be able to hear myself back through the headphones. How can I use good headphones, that cover the entire ear. Unfortunately most of the top-end headsets don't have any mic monitoring features built in.So I've been pondering a rather illusive problem.
#Sidetone for usb headsets mac Pc#
Then there's the other side of the spectrum, people saying to buy hundreds of dollars worth of audio amps and kits (which I have no idea about) in order to achieve latency free monitoring.ĭoes anyone know if there is a 'cheapish' way to do this? I recently purchased an open back headset which is great for hearing my own voice, but now my PC running like a turbo engine playing games is getting annoying in the background, which is making me want to switch back to a closed back design. Whenever I google this, people's responses are to enable 'listen to this device' in your mic settings in W10, however, this has a noticeable latency delay and is incredibly annoying. I know it might be a bit of a niche feature to want, but I've genuinely grown to hate not being able to hear my own voice with noise isolating headsets, especially at night when I need to keep quiet. I came to love this feature because it meant that I could be aware of the volume of my voice despite the earcups creating an isolated seal around my ears. It meant that my own voice was played back to me through the headset in real time with zero latency. Many years ago in my Xbox 360 days I had a Turtle Beach headset which had a neat feature called mic monitoring.
